Librarianship and Information Organization Studies

Librarianship and Information Organization Studies

Feasibility study of digital archive of video games in the National Library and Archives of Iran

Document Type : Research َ Article

Authors
1 Associate Professor of knowledge and Information Science Department of Allameh Tabataba’i University ,Tehran, Iran
2 knowledge and information science student department of Allameh Tabataba’i University , Tehran, Iran,
Abstract
purpose: The present study aimed to investigate the current status of human resources, budget, organizational readiness, computer facilities and equipment, and organizational policy for the implementation of a digital archive of video games in the National Library and Archives of Iran.
Method: This research is applied in terms of purpose and has been carried out using a systematic review, meta-synthesis, and qualitative approach. The research population included relevant scientific sources and organizational experts, and sampling was done purposefully. The data collection tool was a checklist whose content validity was confirmed by experts. MaxQDA software was used for data analysis, and open, axial, and final coding was performed using this software. Descriptive statistics such as mean and standard deviation were used to analyze the checklist data. The mean index was used as the basis for determining the status and importance of each component.
Findings: The findings showed that the aspects of budget, organizational readiness, computer facilities and equipment, organizational policy, and human resources are the most important factors that should be considered in creating a digital archive of video games, respectively. Currently, the infrastructure status of the National Library and Archives of Iran in the aforementioned aspects is relatively unfavorable for launching a digital archive of video games. Based on a comparison of the current situation and achieving the desired situation for archiving video games in the National Library and Archives of Iran, first, basic measures should be taken to upgrade computer equipment and facilities (hardware and software) in the organization. Because, considering the importance of this factor, there is currently a large gap between the current state of facilities and equipment and the desired state. Organizational readiness, budget, and organizational policy for creating a digital archive of video games are at a low level. Also, there is a relatively large gap between the current situation of the organization and the desired situation. Human resources are the last factor that needs attention. This may be rooted in the high technical skills, expertise, and scientific knowledge of the employees of the National Library and Archives of Iran.
Conclusion: The results show that in the current situation, the technical infrastructure, budget, computer equipment, organizational readiness, and technical and specialized skills of human resources are at a low level. However, experts believe that creating such an archive is possible by strengthening the infrastructure and developing accurate policies.
Keywords

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  • Receive Date 24 February 2026
  • Revise Date 28 May 2026
  • Accept Date 12 August 2026
  • Publish Date 23 September 2026